Ppjoy Windows 8 64 Bit

Jan 7, 2011 - PPjoy setup 64bit. Click on Windows 7 Start Button. To UDK the 3DsMax 0,0,0 point is the origin of the January 8, 2014.

I posted this in another thread, but since this seems to be the main page people get led to when looking up the Steel Batallion Controller. Long story short, I had to do a major rewrite to make it work with MWO since PPJoy doesn't work, good news is I've got it working now. Heres the status. Just wanted to say SB controller works in MWO!

Its almost 3 in the morning though, so going to bed. But currently I have 8 axes and 32 buttons mapped. I can actually map 10 axes though, as vJoy supports a continous POV, which would be the first time thats ever been possible as far as I know. Not that any reasonable game would ever make use of 10 axes.

The controller does has more buttons than windows supports, so I have to find a replacement for my keyboard emulator library, I have a fix up my sleeve, but I'll get to that at a later date. Anyways, I tried it in game, and felt sorry for the first person I ran into and knocked over both our mechs. I had my throttle and pitch axes inverted. I quickly fixed that, but I really need help creating a default profile people can use, as I'm NOT a gamer, and only played enough Mechwarrior back in the day to get consistently beat online.

Anyways, just wanted to give everyone an update. I'll try and put something together people can help BETA test. The GUI to my program is absolutely minimal, it just pops up windows with one text box to show any errors in the program and that's it. I'll probably add a file picker so you can change profiles without relaunching the program. Have a good night. I've made a pre-release of version 2.0 available on google code, here's the link: Basics: Install LibUSB, also available from my website. If you have PPJoy installed, uninstall it!

Windows

INSTALL vJoy unzip Steel-Batallion-64_v2_pre.zip go down to Steel-Batallion-64 and double click on runSteelBatallion64 shortcut It should bring up a very simple program. Click File, Open, select Simple.cs. Click Ok, and the filename should show up as a label on the program, click Start, and the lights on the controller should blink. Pull up the set up usb game controller menu and calibrate vJoy.

I'm purposefully leaving out a lot of detail right now, because I'm tired. Ramka dlya sertifikata photoshop studio. I plan on polishing up the code more this weekend, but I need a break from coding for a few days to fly my RC planes and relax. In the meanwhile I'll answer any questions from those brave enough to test this code. Von Pilsner, on 24 September 2012 - 03:37 PM, said. Great news HackNFly I dual booted so I could use VTCHID drivers, I use the left thumb POV for quick weapon group changing (up, down, left, right) so I am hoping that the behavior can be duplicated. Also, thanks for the hard work on the 64 bit drivers!

Yes, this is possible. The configuration files are actually written in C#. The program compiles the configuration file on the fly. This is old news in the.NET world, but first time I've done it and I think its pretty slick. I was working with someone else testing an earlier version of this, and I was able to create new features combining multiple axes to perform certain functions and e-mail him back the updates in the configuration file.

This will make the configuration files very powerful and flexible. This revision required rewriting about half the existing code.

I moved from a Visual C++ / Visual C# program to a purely C# program. Anyways I hope someone else out there can also get this working. You'll here more from me later on. Does this mean you got it working, i.e. You tested it in USB game controllers and it moves around the axes?

Yes I do have it working now. After correcting my mistake I was able to watch the amazing christmas tree lighting I read about. Going into calibration of the controller from the control panel the right joystick, left joystick, gear lever, left/right peddle(not the center) and 8 buttons are recognized. I am reading over your second post trying to wrap my mind around it but when it comes to programming I can not get out of the proverbial paper bag. The controller is responding in game with its limited functions before writing a new configuration file.