Fmod Sound Bank Generator
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The original WOT audio file format is ADPCM, which can also be selected in FMOD (IMA ADPCM) and which will create a smaller sound bank with a compression ratio of 4:1. There is a clearly audible difference (the sound becomes slightly grainy and flat) so for any sounds that are played back frequently I would recommend testing a higher setting. The FMOD development guide now contains a link to the FMOD starter project generator. If you want to make an aircraft that is FMOD enhanced, you must start with this starter project! The FMOD Starter Template Is Available. Posted May 16, 2017. These ACF files will share the master bank in the FMOD folder, so you need one project for all.
I explain how to create sound file(.fsb). Sorry poor my English. I hope that you understand my bad English EkszBox-ABX v2.0 FMOD 3 Programmers API EkszBox-ABX v2.0 can play and extract.fsb file. Notice:When installation is complete, you need to set Audio Codec.
For more infomation, read include text in EkszBox-ABX v2.0. FMOD 3 Programmers API fsbank.exe(yon can find in tools folder) can build.fsb file. How to create sound file(.fsb) Create load order list for fsbank.exe. This list is necessary for rebuilding.fsb file. You can create list by using EkszBox-ABX v2.0. Open.fsb file with EkszBox-ABX v2.0 and click 'create Xct ini file' button.
(see below picture) This file is written load order of files name. Open notepad and copy paste file name from the list and add.wav extension to file name. Save to the same directory.wav files exist. Open fsbank.exe Check 'Open file list instead of directorys' and select file load order list.
Choose the destination file. Select 'IMA ADPCM' in format. This format is compressed wave. Click 'Build'.
Attachments sample03.jpg (104.9 KiB) Viewed 20442 times sample02.jpg (101.25 KiB) Viewed 20453 times sample01.jpg (108.03 KiB) Viewed 21328 times. Why is the load order list necessary to repack fsb file? When you repack fsb file and replace with original fsb file, your modified fsb file and Crysis original fsb file have to be make the same structure. If you create new fsb file, I think you don't need this list file.
Open fsb file with EkszBox-ABX. Click button 'Create Xct in file'. Display dialog 'Save files as (without extension)', type the filename you want and click 'OK'. Get saved text file into 'Names' directory.
C: Program Files EkszBox-XBX Names). Open the saved text file with notepad. This file is written load order of files name.
Edit this text file to specify it for build source rather than a directory. Open new notepad and copy paste file name from the save text file and add.wav extension to file name.
'scar_1st_silenced_loop_b -> scar_1st_silenced_loop_b.wav') save the list to the same directory.wav files exist. If you can understand, when you rewrite my poor English in correct English I am glad. I think you rebuild fsb file without using list file(written load order of files name ) don't set directory in 'Source file list'. (in FMOD Sample Bank Generator 1.27) please use list file instead of directory. Because you have to make the same structure as original fsb file. For example, This structure is original weapon_scar.fsb.
SCAR_Grenade_Launcher.wav SCAR_Grenade_Launcher.wav scar_reload_01_wpnup.wav scar_reload_02_grabclip.wav scar_reload_03_clipout.wav.. Scar_tail_72.wav scar_tail_73.wav scar_tail_74.wav scar_tail_75.wav scar_1st_silenced_loop_b.wav If you rebuild without the list file, the data structure will be changed in alphabetical order.