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IN THIS VIDEOS I Will SHOW You HOW to download DXCPL64BIT INstall ANd use it ------------------------- Microsoft DirectX is a collection of low-level Application Programming Interfaces (APIs) that gives high-performance hardware-accelerated multimedia support to Windows programs.DirectX provides capabilities to control the tasks related to multimedia i.e video and game, on Microsoft platforms.Actually directX can handle display and audio-cards of computer, which authorizes applications to supply immersive music and audio effects and realistic three-dimensional (3-D) graphics. DirectX authorized application to easily determine the hardware capacity of your computer and then groups the program parameters to match. VIDEO DOWNLOADING LINKS------------------------------------------------ ALSO CHECKS OTHER VIDEOS----- HOW TO DOWNLOAD TUBERANKJEET 3fullversion BEST SOFTWARE SUBCRIBE OUR CHANNEL AND STAY CONNECTED FOR MORE VIDEOS THANK.

• What's New in the June 2010 DirectX SDK This version of the DirectX SDK contains the following new features, tools, and documentation. Visual Studio 2010 Support The June 2010 DirectX SDK includes support for Visual Studio 2010. The DirectX SDK will continue to support Visual Studio 2008 as well. However, Visual Studio 2005 will no longer be supported. Programmu rascheta sosudov passat. PIX: Object Naming Support The June 2010 version of PIX supports naming for most resource objects in Direct3D (D3D). Direct3D enables developers to attach arbitrary data to objects in D3D code using the SetPrivateData API for application-specific usage. PIX will now display specific string data for objects in the Object Table and other user interface elements where a human-readable object name will provide a much more effective experience for the user.

PIX: Usability Improvements The June 2010 version of PIX includes improvements to the PIX user interface: • The Object Table shows the size and shader model for each shader. • In the Shader Debugger, there is a new toolbar button that enables the display of all constant registers/variables immediately, rather than the first time they are read. • In the Shader Debugger, it is possible to copy register and variable data to the clipboard.

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• The Summary pane has a new Direct3D Information section, that shows details about what Direct3D capabilities are present on the computer.